
A recent graduate of Gnomon School of Visual Effects and Games, I am a trained 3d Modeler and Character artist specializing in Creatures, organic modeling, and sculpting. I am proficient in using industry-standard tools such as ZBrush and Maya to create detailed, lifelike 3D models and assets with 7 plus years of self taught digital sculpting skills and 2 and a half years of educational growth as an industry ready character artist. During this time I have accrued other skills including a strong knowledge of anatomy, texturing and shading sensibilities, knowledge of lighting techniques, creative problem solving, and a collaborative and communicative mind set.
In terms of educational experience, I have a post graduate Certificate of Digital Production with an emphasis in modeling and texturing, earned over a two and a half year period at Gnomon. In addition, I have a Bachelor's degree in Graphic Design and Visual Communication, where I gained a background in good design sensibilities, which has assisted me in my decision making when it comes to character design.
On a personal level, I’m a passionate sculptor and an avid fan of video games and horror media. These interests influence both my personal and professional work, shaping the way I approach character design and storytelling. My goal as an artist is to create characters that feel genuine and memorable, leaving a lasting impression on players and audiences alike.
