I've been very lucky to be part of the beta team for Maxon ZBrush for a bit now and for the most recent release I did this small piece based on a sketch by Maxim Verehin. For this project, the goal was to test the new Substance Bridge feature which allowed me to quickly go from sculpting to texturing in Adobe Substance Painter, as well as test different texture ideas along the way.
The scene was rendered in Marmoset Toolbag, using two Megascan assets and one custom "fish" asset.