The Spider Dancer was my second dedicated demo reel project at Gnomon School of Visual Effects and Games. She was also a really different piece for me, going into it with the goal of making something both monstrous and beautiful. I had a few concepts in mind before I found the original artwork by artist Po-Wen, which i felt captured both of these qualities both in color scheme and character subject. Other opportunities that I got to employ here were the use of texture wrapping in order to get micro detail on top of my sculpted detail, some unique material set ups in unreal to achieve a slight iridescent look to the insect plates, and getting to use some other software like Xgen and cloth Marvelous designer.
Responsible for the character and base platform prop in the scene, other environment pieces are from Quixel Megascans.