Skaven Warmaster

Responsible for all assets in the Unreal scene, say for a few Megascan rocks, see Skaven Church project for more on the environment work.

Responsible for all assets in the Unreal scene, say for a few Megascan rocks, see Skaven Church project for more on the environment work.

Zbrush HighPoly

Zbrush HighPoly

Marmoset Toolbag captures

Marmoset Toolbag captures

Original Concept comparison

Original Concept comparison

This character was done for my Character for games class at Gnomon school of Visual Effects and Games. The objective was to take a character through the full pipeline minus bringing it to engine. At the same time I was also taking another class for game environments so I wanted to have my character fit in that scene. So when I found the original concept art that Denis Rybchak I wanted to do a Warhammer Fantasy take on it as on of my favorite factions is the Skaven. In the near future I will be revisiting the piece to do some grooming in Xgen and reworking the scene with new characters!
All assets in the scene were made by me minus two megascans rock pieces in foreground.

Date
June 24, 2025