The Executioner was my first dedicated demo reel project, during my second to last term at Gnomon School of VFX and Games. The original concept art by Yawei Cao stood out to me as I was looking for interesting, "human" characters to work on. He presented some challenges, including figuring out the design of the face mask and working with a heavier set anatomy for the first time.
I also wanted to build a grave yard around him, some what inspired by Elden Ring. The tombstone assets were made by combining some modified Sketchfab assets with sculpted skeletons inside of Houdini as VBD's. From there I experimented with some erosion and damage which gave me the final look.